
Cecret
A snowy alpine visualisation built on real terrain near Cecret Lake, Utah, with public elevation and satellite data driving a procedural landscape layered with hand-authored material masks.
- Credit
- Personal work
- Year
- 2023
- Specification
- UNREAL ENGINE · HOUDINI
Built in Unreal Engine and Houdini, Cecret is a snowy alpine visualisation based on the terrain around Cecret Lake in Utah. Public elevation and satellite data drove a procedurally generated landscape, which was then layered with custom masks for colour, soil, sediment, limestone, sandstone and gravel.
The work was in the blending: getting material transitions to read as believable geology rather than as textures meeting, and composing the frame so attention lands where it should.
The masks are included here because they are the actual project. The two camera renders are what the terrain looks like; the seven maps are what it is made of.









