Residence One

Coulter Heiberger

Technical Artist

I build real-time systems for spatial environments: terrain, architecture, simulation, and interactive experiences. Most of the work starts with real-world data, processed into environments that hold up at 1:1 scale under true coordinates.

Real-time 3D · Geospatial pipelines · Interactive systems

Coulter Heiberger, smiling, in glasses and a light blue collared shirt against a warm stucco wall.

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About

Various 1999

A two-storey house in daylight, dark stone volumes set against wide bands of pale timber cladding, with a steel-and-glass stair running down to a terrace and dining table. Snow-covered peaks rise behind it under broken cloud.

Residence One

A single-family house set on terrain from Vail, Colorado. Architecture from Revit and Rhino staged in Unreal Engine, and shot from each camera twice: once as greybox, once finished.

Credit
Personal work
Year
2022
Specification
UNREAL ENGINE · REVIT · RHINO

Developed in Unreal Engine using custom architecture modelled in Revit and Rhino, Residence One is an early visualisation project built on terrain from Vail, Colorado. The landscape came from elevation data; the scene was assembled with Unreal’s native tools.

The emphasis was on composition, staging and render efficiency: producing an environment flexible enough to iterate in rather than a single finished frame.

Three of the eight frames are lookdev passes: the same cameras with every surface swapped to grey checker and calibration spheres dropped into frame. They are here because they are how the finished images were arrived at.