
Wilderness
A large playable post-apocalyptic landscape designed for several animals, built from a Rhino-modelled heightmap and anchored by an overgrown warehouse modelled in Revit.
- Credit
- Personal work
- Year
- 2022
- Specification
- UNREAL ENGINE · RHINO · REVIT
Created in Unreal Engine, Rhino and Revit, Wilderness is a large, playable post-apocalyptic landscape designed to be inhabited by several different animals. The terrain was modelled in Rhino, converted into a heightmap, and developed as a sequence of connected biomes a player crosses in turn.
An abandoned, overgrown warehouse modelled in Revit anchors the scene. It is there to suggest a human past without narrating one. The building persists, the plants and water are taking it back, and the resilience of the natural world is the point being made.
The three white axonometrics decompose that warehouse: the walled floor plate, the long-span truss roof, and the single repeating structural module the roof is built from.





